//> gl_PrimitiveID: int {0}
//> gl_TessCoord: float3 {0.000000, 0.000000, 1.000000}
//> gl_TessLevelInner: float2 {3.000000, 3.000000}
//> gl_TessLevelOuter: float4 {1.100000, 1.100000, 1.100000, 1.100000}
no source

//> pos: float4 {2.000000, -1.000000, 0.020000, 1.000000}
//  gl_TessCoord: float3 {0.000000, 0.000000, 1.000000}
18. pos = Interpolate( gl_in, .gl_Position );

//> (out): float4 {2.000000, -1.000000, 0.020000, 1.000000}
//  pos: float4 {2.000000, -1.000000, 0.020000, 1.000000}
19. gl_Position = pos;

//> out_Color: float4 {0.000000, 1.500000, 3.000000, 1.000000}
20. out_Color   = vec4( in_Level[0], in_Level[1], in_Level[2], 1.0f );

//---------------------------

//> gl_PrimitiveID: int {0}
//> gl_TessCoord: float3 {0.000000, 0.500000, 0.500000}
//> gl_TessLevelInner: float2 {3.000000, 3.000000}
//> gl_TessLevelOuter: float4 {1.100000, 1.100000, 1.100000, 1.100000}
no source

//> pos: float4 {0.500000, 0.500000, 0.015000, 1.000000}
//  gl_TessCoord: float3 {0.000000, 0.500000, 0.500000}
18. pos = Interpolate( gl_in, .gl_Position );

//> (out): float4 {0.500000, 0.500000, 0.015000, 1.000000}
//  pos: float4 {0.500000, 0.500000, 0.015000, 1.000000}
19. gl_Position = pos;

//> out_Color: float4 {0.000000, 1.500000, 3.000000, 1.000000}
20. out_Color   = vec4( in_Level[0], in_Level[1], in_Level[2], 1.0f );

//---------------------------

//> gl_PrimitiveID: int {0}
//> gl_TessCoord: float3 {0.000000, 1.000000, 0.000000}
//> gl_TessLevelInner: float2 {3.000000, 3.000000}
//> gl_TessLevelOuter: float4 {1.100000, 1.100000, 1.100000, 1.100000}
no source

//> pos: float4 {-1.000000, 2.000000, 0.010000, 1.000000}
//  gl_TessCoord: float3 {0.000000, 1.000000, 0.000000}
18. pos = Interpolate( gl_in, .gl_Position );

//> (out): float4 {-1.000000, 2.000000, 0.010000, 1.000000}
//  pos: float4 {-1.000000, 2.000000, 0.010000, 1.000000}
19. gl_Position = pos;

//> out_Color: float4 {0.000000, 1.500000, 3.000000, 1.000000}
20. out_Color   = vec4( in_Level[0], in_Level[1], in_Level[2], 1.0f );

//---------------------------

//> gl_PrimitiveID: int {0}
//> gl_TessCoord: float3 {0.222214, 0.222214, 0.555573}
//> gl_TessLevelInner: float2 {3.000000, 3.000000}
//> gl_TessLevelOuter: float4 {1.100000, 1.100000, 1.100000, 1.100000}
no source

//> pos: float4 {0.666718, -0.333359, 0.013334, 1.000000}
//  gl_TessCoord: float3 {0.222214, 0.222214, 0.555573}
18. pos = Interpolate( gl_in, .gl_Position );

//> (out): float4 {0.666718, -0.333359, 0.013334, 1.000000}
//  pos: float4 {0.666718, -0.333359, 0.013334, 1.000000}
19. gl_Position = pos;

//> out_Color: float4 {0.000000, 1.500000, 3.000000, 1.000000}
20. out_Color   = vec4( in_Level[0], in_Level[1], in_Level[2], 1.0f );

//---------------------------

//> gl_PrimitiveID: int {0}
//> gl_TessCoord: float3 {0.222214, 0.555557, 0.222229}
//> gl_TessLevelInner: float2 {3.000000, 3.000000}
//> gl_TessLevelOuter: float4 {1.100000, 1.100000, 1.100000, 1.100000}
no source

//> pos: float4 {-0.333313, 0.666672, 0.010000, 1.000000}
//  gl_TessCoord: float3 {0.222214, 0.555557, 0.222229}
18. pos = Interpolate( gl_in, .gl_Position );

//> (out): float4 {-0.333313, 0.666672, 0.010000, 1.000000}
//  pos: float4 {-0.333313, 0.666672, 0.010000, 1.000000}
19. gl_Position = pos;

//> out_Color: float4 {0.000000, 1.500000, 3.000000, 1.000000}
20. out_Color   = vec4( in_Level[0], in_Level[1], in_Level[2], 1.0f );

//---------------------------

//> gl_PrimitiveID: int {0}
//> gl_TessCoord: float3 {0.500000, 0.000000, 0.500000}
//> gl_TessLevelInner: float2 {3.000000, 3.000000}
//> gl_TessLevelOuter: float4 {1.100000, 1.100000, 1.100000, 1.100000}
no source

//> pos: float4 {0.500000, -1.000000, 0.010000, 1.000000}
//  gl_TessCoord: float3 {0.500000, 0.000000, 0.500000}
18. pos = Interpolate( gl_in, .gl_Position );

//> (out): float4 {0.500000, -1.000000, 0.010000, 1.000000}
//  pos: float4 {0.500000, -1.000000, 0.010000, 1.000000}
19. gl_Position = pos;

//> out_Color: float4 {0.000000, 1.500000, 3.000000, 1.000000}
20. out_Color   = vec4( in_Level[0], in_Level[1], in_Level[2], 1.0f );

//---------------------------

//> gl_PrimitiveID: int {0}
//> gl_TessCoord: float3 {0.500000, 0.500000, 0.000000}
//> gl_TessLevelInner: float2 {3.000000, 3.000000}
//> gl_TessLevelOuter: float4 {1.100000, 1.100000, 1.100000, 1.100000}
no source

//> pos: float4 {-1.000000, 0.500000, 0.005000, 1.000000}
//  gl_TessCoord: float3 {0.500000, 0.500000, 0.000000}
18. pos = Interpolate( gl_in, .gl_Position );

//> (out): float4 {-1.000000, 0.500000, 0.005000, 1.000000}
//  pos: float4 {-1.000000, 0.500000, 0.005000, 1.000000}
19. gl_Position = pos;

//> out_Color: float4 {0.000000, 1.500000, 3.000000, 1.000000}
20. out_Color   = vec4( in_Level[0], in_Level[1], in_Level[2], 1.0f );

//---------------------------

//> gl_PrimitiveID: int {0}
//> gl_TessCoord: float3 {0.555557, 0.222229, 0.222214}
//> gl_TessLevelInner: float2 {3.000000, 3.000000}
//> gl_TessLevelOuter: float4 {1.100000, 1.100000, 1.100000, 1.100000}
no source

//> pos: float4 {-0.333359, -0.333313, 0.006667, 1.000000}
//  gl_TessCoord: float3 {0.555557, 0.222229, 0.222214}
18. pos = Interpolate( gl_in, .gl_Position );

//> (out): float4 {-0.333359, -0.333313, 0.006667, 1.000000}
//  pos: float4 {-0.333359, -0.333313, 0.006667, 1.000000}
19. gl_Position = pos;

//> out_Color: float4 {0.000000, 1.500000, 3.000000, 1.000000}
20. out_Color   = vec4( in_Level[0], in_Level[1], in_Level[2], 1.0f );

//---------------------------

//> gl_PrimitiveID: int {0}
//> gl_TessCoord: float3 {1.000000, 0.000000, 0.000000}
//> gl_TessLevelInner: float2 {3.000000, 3.000000}
//> gl_TessLevelOuter: float4 {1.100000, 1.100000, 1.100000, 1.100000}
no source

//> pos: float4 {-1.000000, -1.000000, 0.000000, 1.000000}
//  gl_TessCoord: float3 {1.000000, 0.000000, 0.000000}
18. pos = Interpolate( gl_in, .gl_Position );

//> (out): float4 {-1.000000, -1.000000, 0.000000, 1.000000}
//  pos: float4 {-1.000000, -1.000000, 0.000000, 1.000000}
19. gl_Position = pos;

//> out_Color: float4 {0.000000, 1.500000, 3.000000, 1.000000}
20. out_Color   = vec4( in_Level[0], in_Level[1], in_Level[2], 1.0f );

//---------------------------

